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Gears of War is a console franchise first and foremost.Gears Of War Free Download PC game setup direct link for windows. You know, a lot of people were very upset about my comment, and make no mistake, I find it very upsetting to read it. I mean you witnessed this with the PlayStation 3 versus Xbox 360 arguments, because people vote with their dollars. Shack: Do you think that fans don’t consider the business end of the equation often enough?Ĭliff Bleszinski: Well, people are passionate. That’s where our roots are, but, you know, companies evolve and their strategies sometimes shift, and that’s an unfortunate reality of business. And you know, we’re a business, and it makes sense for Gears to keep it on the 360 and have Microsoft market the hell out of it and make the best game that we can. There’s a hundred guys at work, a number of which have wives and kids, and there’s a certain amount of responsibility to make sure that they can afford their Pedialyte and their Enfamil. Shack: What would you say to fans that claim you’ve abandoned your roots by not doing a PC port of Gears 2?Ĭliff Bleszinski: We’re a business and we’re going where the market is.
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Shack: So you wouldn’t say that your attitude toward the PC applies to Epic’s ventures down the road?Ĭliff Bleszinski: Too early to comment on future products.
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It’s like, alright, I’m going to make the best game I can with the talented people I work with, and it’s up to the powers that be to decide where it winds up. And honestly in regards to strategy and platform strategy, I’m the guy that sits around and says, you know, “Let’s make a gun with a chainsaw on it.” It’s not my call.Īnd because I’m the one that’s doing all the interviews, suddenly everyone’s assuming that I’m the one that makes that call. Do you think the idea that many of the potential PC customers had already purchased the 360 version a year prior had anything to do with it?Ĭliff Bleszinski: That could be a potential factor, but it’s a very complicated formula. Shack: I know you mentioned piracy as one of the primary reasons behind the decision, but I’m wondering if you’ve considered any others. It’s not that I don’t like the PC, but we want to make an Xbox 360 game that kicks ass, plain and simple. And we thought that that section was a very well done section of game, filled in some plot points that might have been missing from the first game to be perfectly honest.īut we just believe that collectively we can laser-focus this franchise, keep it on console, and it will be stronger as a result. There was basically a whole new act in there.
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Shack: When you made the decision to not port Gears 2 to the PC, were you basing that decision mostly on the performance of Gears 1 PC, or the platform in general?Ĭliff Bleszinski: Look, we put a lot of work into Gears PC.